Hunters & Shooters
- 350 pages
- 13 hours of reading
Fifteen SEALs, trained in guerrilla warfare, describe their experiences in Vietnam
Bill Fawcett's writing is deeply informed by a life spent managing creative endeavors and individuals, bridging the worlds of games, publishing, and narrative creation. As a co-founder of a notable gaming company and an experienced book packager, he demonstrates a unique ability to shape concepts into successful published works. His early contributions to game publications introduced novel elements that significantly impacted the development of popular role-playing and board game genres.






Fifteen SEALs, trained in guerrilla warfare, describe their experiences in Vietnam
New York Times best-selling authors S.M. Stirling, Mercedes Lackey, Eric Flint, and Jody Lynn Nye return with four novellas. The cat-like Mrem, our heroes, battle the deep reptilian intelligence of humanoid dinosaurs in a Bronze Age world. SEQUEL TO CLAN OF THE CLAW .Second entry in a series with four linked novellas from multiple best-sellers S.M. Stirling, Mercedes Lackey, Eric Flint and Jody Lynn Nye! After the extinction asteroid does not strike Earth, the dinosaurs keep evolving–but so do the mammals. We mammals have achieved humanlike shapes, but now it’s cold-blooded, magic-using reptiles against the hot-blooded, hot-tempered descendants of cats.In a heroic, Bronze Age world similar to 300 , the Mrem Clans expand their rough-and-tumble territory, but now they face the Lishkash, reptilian masters of a cold-blooded empire of slave armies and magic. It’s mammalian courage and adaptation against reptile cunning in a clash of steel and will that determine who shall inherit the Earth.The Change Series Clan of the ClawBy Tooth and Claw
The descendants of Amer Crafter must come to terms with their Talent as they struggle to survive in an age of science and reason in a collaborative work by such writers as Morgan Llywelyn, Robert Sheckley, and Christopher Stasheff. Original.
Aimed at dedicated fans of the role playing game World of Warcraft, this dynamic collection of essays explores the undying fascination with a game that is a welcome escape from reality for millions of people around the world. Gaming experts, developers, and bestselling sci-fi authors examine the overwhelming success of the game and the underlying motivations for gamers to spend, on average, as much time as they would at a part-time job battling in the world of Azeroth, and address issues ranging from economics and psychology to addiction and game ethics are addressed, as are the outstanding design of the game and the histories of several main characters.
A fascinating, fun, and fact-filled compendium of the greatest lies, deceptions, propaganda, and frauds ever perpetrated Throughout history—from the dawn of man to the War on Terror—governments, corporations, historians, and high-level braggarts of every stripe have freely engaged in the time-honored pastime of lying for fun and profit. You Said What? is an endlessly entertaining and outrageously edifying look at some of the biggest whoppers of all time, chock-full of deceptions, trickery, and incredible untruths both infamous and obscure. The press conspiracies that protected FDR's legs, as well as JFK's sex addiction and failing health Lies that caused the Knights Templar fall, the Salem witch trials, and the Black Death Big lies that changed history: Vietnam's Gulf of Tonkin, the Cuban missile crisis, the “Polish” raid that kicked off WWII . . . and remember the Maine? The self-made, self-serving myths we still believe today of Davy Crockett, Lawrence of Arabia, and Napoleon Plus our own personal pick for History's #1 Biggest Liar . . . and much more! The lies will out! You Said What? is an indispensable treasure trove of true falsehoods, and an irreverent introduction to the world's greatest lies and the liars who told them.
The defense of Castle Elfwood, hidden in an enchanted forest in Albion, from barbarians and the unearthly Orcs depends on four young people--a lord, a magician, a druidess, and an orphan--in the first book of the series. Original.
Exploring the quirks and eccentricities of U.S. presidents, this book reveals the human side of America's leaders, showcasing their flaws and unusual behaviors. From Mary Todd Lincoln's extravagant glove purchases to the neglect of California until Rutherford B. Hayes, it highlights fascinating and sometimes embarrassing presidential facts. The narrative also touches on the perceptions of leaders, such as John Adams being considered eccentric. This collection offers an entertaining glimpse into the lives behind the political facade, perfect for election season.
Captain Billy's Whiz Bang - Vol. 2, No. 20, May, 1921America's Magazine of Wit, Humor and Filosophy is an unchanged, high-quality reprint of the original edition . Hansebooks is editor of the literature on different topic areas such as research and science, travel and expeditions, cooking and nutrition, medicine, and other genres. As a publisher we focus on the preservation of historical literature. Many works of historical writers and scientists are available today as antiques only. Hansebooks newly publishes these books and contributes to the preservation of literature which has become rare and historical knowledge for the future.