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Iain Banks

    February 16, 1954 – June 9, 2013

    Iain M. Banks was a Scottish science fiction author renowned for his intricate and expansive universes. His works frequently delve into themes of power, society, and human nature within vast galactic empires. Banks excelled at weaving philosophical considerations into compelling narratives, crafting unique technologies and civilizations. His distinctive voice and profound explorations of humanity's future solidify his legacy as a seminal storyteller in the genre.

    Iain Banks
    The Hydrogen Sonata
    Look to windward
    Surface Detail
    Excession
    Use of Weapons
    The Player of Games
    • 2023

      A stunning, large-format hardback featuring original drawings by Iain M. Banks, giving a fascinating insight into the creation of his bestselling Culture universe - an essential collector's edition for all Iain M. Banks fans. číst celé

      The Culture: The Drawings
    • 2015

      Poems

      • 120 pages
      • 5 hours of reading
      3.6(72)Add rating

      The collected poetry of Iain Banks and Ken MacLeod

      Poems
    • 2013

      Steep Approach to Garbadale

      • 400 pages
      • 14 hours of reading
      3.7(33)Add rating

      Dark family secrets and a passionate love affair, full of his trademark warmth, humanity and ingenuity, Iain Banks's classic novel is reissued with a striking new cover

      Steep Approach to Garbadale
    • 2013

      The Quarry

      • 327 pages
      • 12 hours of reading
      3.6(281)Add rating

      Eighteen-year-old Kit is weird: big, strange, odd, socially disabled, on a spectrum that stretches from "highly gifted" at one end, to "nutter" at the other. At least Kit knows who his father is; he and Guy live together in a decaying country house on the unstable brink of a vast quarry. His mother's identity is another matter. Now, though, his father's dying, and old friends are gathering for one last time. "Uncle" Paul's a media lawyer now; Rob and Ali are upwardly mobile corporate bunnies; pretty, hopeful Pris is a single mother; Haze is still living up to his drug-inspired name twenty years on; and fierce, protective Hol is a gifted if acerbic critic. As young film students they lived at Willoughtree House with Guy, and they've all come back because they want something. Kit, too, has his own ulterior motives. Before his father dies he wants to know who his mother is, and what's on the mysterious tape they're all looking for. But most of all he wants to stop time and keep his father alive. Fast-paced, gripping and savagely funny, The Quarry is a virtuoso performance whose soaring riffs on the inexhaustible marvel of human perception and rage against the dying of the light will stand among Iain Banks' greatest work.

      The Quarry
    • 2012

      CONSIDER PHLEBAS The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction. USE OF WEAPONS The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks or military action. The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought. The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a burnt-out case. But not even its machine intelligence could see the horrors in his past. THE PLAYER OF GAMES The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.

      Iain M. Banks
    • 2012

      Stonemouth

      • 434 pages
      • 16 hours of reading
      3.8(633)Add rating

      Stewart Gilmour is back in Stonemouth, Scotland. After five years in exile, his presence is required at the funeral of local patriarch Joe Murston, even though the last time Stewart saw the Murstons he was running for his life. An estuary town north of Aberdeen, Stonemouth, with its five-mile beach, can be beautiful on a sunny day. On a bleak one it can seem to offer little more than sea fog, gangsters, cheap drugs, and a suspension bridge irresistible to suicides.As he steps back into the minefield of his past to confront his guilt and all that it has lost him, Stewart uncovers ever darker stories, and his homecoming takes a more lethal turn than even he had anticipated. Tough, funny, fast-paced, and touching, renowned storyteller Iain Banks poignantly evokes adolescence, love, brotherhood, and vengeance in a rite-of-passage novel unlike any other.

      Stonemouth
    • 2012

      The Scavenger species are circling. It is, truly, the End Days for the Gzilt civilization. An ancient people, organized on military principles and yet almost perversely peaceful, the Gzilt helped set up the Culture ten thousand years earlier and were very nearly one of its founding societies, deciding not to join only at the last moment. Now they've made the collective decision to follow the well-trodden path of millions of other civilizations; they are going to Sublime, elevating themselves to a new and almost infinitely more rich and complex existence. Amid preparations though, the Regimental High Command is destroyed. Lieutenant Commander (reserve) Vyr Cossont appears to have been involved, and she is now wanted - dead, not alive. Aided only by an ancient, reconditioned android and a suspicious Culture avatar, Cossont must complete her last mission given to her by the High Command. She must find the oldest person in the Culture, a man over nine thousand years old, who might have some idea what really happened all that time ago. It seems that the final days of the Gzilt civilization are likely to prove its most perilous.

      The Hydrogen Sonata
    • 2010

      When sex slave Lededje Y'breq is murdered by a politician on the planet Sichult, the artificial intelligence running one of the Culture's immense starships resurrects her so she can seek revenge. Meanwhile, the Culture is uneasily watching the conflict over whether to preserve virtual Hells for the souls of "sinners" or give them the release of death

      Surface Detail
    • 2009

      Science fiction. Imagine a world that is one of infinite parallel worlds, that hangs suspended between triumph and catastrophe, the dismantling of the Wall and the fall of the Twin Towers, in the shadow of suicide terrorism and global financial collapse. Presiding over this world is the Concern, an all-powerful organisation whose operatives possess extraordinary powers. There is Temudjin Oh, an unkillable assassin who journeys between the high passes of Nepal, a version of Victorian London and a wintry Venice; Adrian Cubbish, restlessly greedy City trader; and the Philosopher, a state-sponsored torturer who moves between the time zones with sinister ease. Transition is a high-definition, hyper-real apocalyptic fable for terrible times.

      Transition