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Jeff Grubb

    This author and game designer brings his unique storytelling abilities to the literary world. His works are known for their engaging style and depth.

    Jeff Grubb
    The gathering dark
    3x Forgotten Realms - dárkový box
    Spell Compendium
    The Warcraft: The Last Guardian
    WarCraft Archive
    Star Wars Scourge. Scourge
    • 2017

      In den dunstverhangenen Nebeln der Vergangenheit war die Welt von Azeroth von wundersamen Wesen aller Art erfüllt. Geheimnisvolle Elfen und kühne Zwerge wandelten unter den Menschen – bis die Ankunft der dämonischen Armee, die man die Brennende Legion nannte, den Frieden für immer aus der Welt verbannte. Jetzt kämpfen Orcs, Drachen, Kobolde und Trolle um die Herrschaft über die zerschmetterten Königreiche. Die Wächter von Tirisfal – eine legendäre Bruderschaft von mächtigen Kriegern mit gottgleichen Kräften – führen schon seit jeher einen einsamen Kampf im Verborgenen gegen die Brennende Legion. Medivh war von Geburt an zum Größten und Mächtigsten dieses edlen Ordens auserwählt. Doch von Anfang an lag ein dunkler Schatten auf seiner Seele, der ihn dazu verführte, seine Kräfte in den Dienst des Bösen zu stellen. Medivhs Kampf gegen sein dunkles Selbst sollte das Schicksal von ganz Azeroth bestimmen und es für immer verändern.

      World of Warcraft - der letzte Wächter
    • 2016

      W samym sercu przesiąkniętej zepsuciem przestrzeni Huttów samotny Jedi szuka sprawiedliwości…Negocjujący tajne współrzędne, które mogą przysłużyć się Zakonowi Jedi, uczeń Jedi ginie w tajemniczych okolicznościach. Tropem zbrodni wyrusza jego Mistrz, archiwista Jedi Mander Zuma. Oprócz... číst celé

      PLAGA STAR WARS WYD. 2
    • 2014

      Dungeons & Dragons

      • 440 pages
      • 16 hours of reading
      3.6(31)Add rating

      Collecting the comics from the fantasy campaign setting in history, this book contains 14 issues of the Forgotten Realms comic series and the TSR Worlds Annual number 1 originally published by DC Comics.

      Dungeons & Dragons
    • 2013

      Im Herzen der Hutt-Unterwelt kämpft ein Jedi für Gerechtigkeit … Jedi-Meister Mander Zuma ist sofort misstrauisch, als ihn die Nachricht vom Tod seines ehemaligen Schülers erreicht. Denn Toro Irana war etwas Großem auf der Spur. Als Mander Zuma Nachforschungen anstellt, findet er sich plötzlich in der gefährlichen Unterwelt der Hutts wieder. Aber der Jedi-Meister muss sich nicht nur mit Schmugglern, Mördern und Gangsterbossen auseinandersetzen, sondern auch mit seinen eigenen Dämonen …

      Star wars - die Geißel
    • 2012

      In the heart of crime-ridden Hutt Space, a Jedi Scholar searches for justice. While trying to obtain the coordinates of a secret, peril-packed, but potentially beneficial trade route, a novice Jedi is killed—and the motive for his murder remains shrouded in mystery. Now his former Master, Jedi archivist Mander Zuma, wants answers, even as he fights to erase doubts about his own abilities as a Jedi. What Mander gets is immersion into the perilous underworld of the Hutts as he struggles to stay one step ahead in a game of smugglers, killers, and crime lords bent on total control.

      Star Wars Scourge. Scourge
    • 2012

      Kobold Guide to Worldbuilding

      • 124 pages
      • 5 hours of reading

      The Essential Elements for Building a World Roleplaying games and fantasy fiction are filled with rich and fascinating worlds: the Forgotten Realms, Glorantha, Narnia, R'lyeh, Middle-Earth, Barsoom, and so many more. It took startling leaps of imagination as well as careful thought and planning to create places like these: places that readers and players want to come back to again and again. Now, eleven of adventure gaming's top designers come together to share their insights into building worlds that gamers will never forget. Learn the secrets of designing a pantheon, creating a setting that provokes conflict, determining which historical details are necessary, and so much more. Take that creative leap, and create dazzling worlds of your own! Essays by Wolfgang Baur, Keith Baker, Monte Cook, Jeff Grubb, Scott Hungerford, David "Zeb" Cook, Chris Pramas, Jonathan Roberts, Michael A. Stackpole, Steve Winter, with an introduction by Ken Scholes.

      Kobold Guide to Worldbuilding
    • 2012

      Star Wars: Scourge

      • 320 pages
      • 12 hours of reading
      3.3(17)Add rating

      When news of the death of his former apprentice reaches Jedi Master Mander Zuma, he is immediately suspicious. číst celé

      Star Wars: Scourge
    • 2011

      In this action-packed collection, a diverse group of characters including Priam, Vartan, Ishi, Foxilon, and Minder embark on a quest aboard the Realms Master, led by the formidable mage Dwalimor Omen. Their mission involves disposing of perilous magical artifacts that pose a threat to the Forgotten Realms. This second volume compiles issues #9-14 of the beloved series and features the TSR Worlds Annual, marking the introduction of Spelljammer into the comic universe.

      Dungeons & Dragons: Forgotten Realms Classics Volume 2
    • 2010

      Guild Wars: Ghosts of Ascalon

      • 384 pages
      • 14 hours of reading
      3.7(48)Add rating

      250 years ago, Ascalon burned . . . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!

      Guild Wars: Ghosts of Ascalon
    • 2007