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Alternate Reality Games

Promotion and Participatory Culture

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  • 134 pages
  • 5 hours of reading

More about the book

Focusing on the producer/consumer dynamic, this book delves into promotional Alternate Reality Games (ARGs) through various methods, including textual analysis, designer interviews, audience surveys, and player forum discussions. It highlights how these interactions shape the gaming experience and community engagement, offering insights into the evolving landscape of interactive storytelling and marketing within the gaming industry.

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Alternate Reality Games, Stephanie Janes

Language
Released
2019
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(Hardcover)
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