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Ludified

Teil 1: Artistic Research in Audiovisual Composition, Performance & Perception / Teil 2: Game Elements in Marko Ciciliani’s Audiovisual Works

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  • 300 pages
  • 11 hours of reading

More about the book

Ludified provides an in-depth exploration of the artistic research project "GAPPP - Gamified Audiovisual Performance and Performance Practice," conducted at the Institute of Electronic Music and Acoustics, University of Music and Performing Arts Graz from 2016-2020. This initiative involved a team of artists and researchers investigating the artistic possibilities of computer game elements within audiovisual composition and performance. The analysis of nearly twenty artistic works generated during the project has yielded numerous insights, presented both textually and aesthetically. The book features contributions from the core team—Marko Ciciliani, Barbara Lüenburg, and Andreas Pirchner—as well as texts, images, and sketches from guest collaborators. An integrated USB stick offers high-quality documentation of key audiovisual works relevant to the project. The inclusion of numerous illustrations and augmented reality elements enhances the aesthetic experience while illustrating the creative and research processes involved. Divided into two main sections, the first introduces the project and contrasts various methodological research approaches with works by different artists. The second section focuses exclusively on Marko Ciciliani, the project's lead, highlighting his newly created audiovisual compositions that played a crucial role in shaping the research's focal points.

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Ludified, Marko Ciciliani

Language
Released
2021
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(Hardcover)
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Title
Ludified
Subtitle
Teil 1: Artistic Research in Audiovisual Composition, Performance & Perception / Teil 2: Game Elements in Marko Ciciliani’s Audiovisual Works
Language
English
Publisher
The Green Box
Released
2021
Format
Hardcover
Pages
300
ISBN10
3962160043
ISBN13
9783962160043
Series
Description
Ludified provides an in-depth exploration of the artistic research project "GAPPP - Gamified Audiovisual Performance and Performance Practice," conducted at the Institute of Electronic Music and Acoustics, University of Music and Performing Arts Graz from 2016-2020. This initiative involved a team of artists and researchers investigating the artistic possibilities of computer game elements within audiovisual composition and performance. The analysis of nearly twenty artistic works generated during the project has yielded numerous insights, presented both textually and aesthetically. The book features contributions from the core team—Marko Ciciliani, Barbara Lüenburg, and Andreas Pirchner—as well as texts, images, and sketches from guest collaborators. An integrated USB stick offers high-quality documentation of key audiovisual works relevant to the project. The inclusion of numerous illustrations and augmented reality elements enhances the aesthetic experience while illustrating the creative and research processes involved. Divided into two main sections, the first introduces the project and contrasts various methodological research approaches with works by different artists. The second section focuses exclusively on Marko Ciciliani, the project's lead, highlighting his newly created audiovisual compositions that played a crucial role in shaping the research's focal points.