The book is currently out of stock

Parameters
- 116 pages
- 5 hours of reading
More about the book
El crowdsourcing gamificado promueve la transformación digital de la educación superior. El crowdsourcing gamificado facilita la creación de eventos educativos. El crowdsourcing gamificado promueve la participación en eventos educativos.
Book purchase
Transformacion Digital Y Creatividad En Educacion Superior: La Organizacion de Eventos Educativos a Traves de Crowdsourc, Luis R Murillo-Zamorano, Lopez Sanchez, Jose Angel, Mera Gallego, Ana Belén
- Language
- Released
- 2020
- product-detail.submit-box.info.binding
- (Hardcover)
We’ll email you as soon as we track it down.
Payment methods
No one has rated yet.