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Serious Game Implementation

Applications in Healthcare and Education

Parameters

  • 64 pages
  • 3 hours of reading

More about the book

The book explores the integration of serious games in health and education, specifically focusing on physiotherapy. It introduces an interactive game designed to enhance physiotherapeutic exercises through Kinect and mobile devices. Utilizing Virtual and Augmented Reality, it allows for visualization and three-dimensional interaction, aiming to motivate patients and create a more engaging physiotherapy environment. The emphasis is on technological innovations that enhance treatment effectiveness and patient experience.

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Serious Game Implementation, Flávia Gonçalves Fernandes

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Released
2023
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(Paperback)
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