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Originally published in 1984, this guide introduces game coding specifically for the Commodore 16, a unique and lesser-known computer. Despite its limited memory compared to the C64, the Commodore 16 boasted a faster processor, more efficient screen memory, and a quicker BASIC interpreter. The book serves as a valuable resource for a new generation of programmers eager to explore game development on this distinctive platform.
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Commodore 16 Games Book, Cameron Duffy, Richard Woolcock
- Language
- Released
- 2021
- product-detail.submit-box.info.binding
- (Paperback)
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