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Videogames and the Gothic

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  • 140 pages
  • 5 hours of reading

More about the book

Gothic literature and media significantly influence video game design, as demonstrated through detailed case studies. The author examines how specific Gothic tropes are not only adopted but also reimagined within digital games, highlighting the interplay between traditional Gothic elements and contemporary gaming experiences. This exploration reveals the depth of storytelling and atmosphere that Gothic themes bring to the digital realm.

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Videogames and the Gothic, Ewan Kirkland

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Released
2021
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(Hardcover)
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