The book is currently out of stock

More about the book
This research delves into the narrative elements of the video game Bloodborne, utilizing A. J. Greimas's semiotic theory to analyze its storytelling. It highlights the interplay between narrative and gameplay mechanics, emphasizing the unique ludonarrative experience. Additionally, the study explores various references and inspirations that contribute to the game's rich narrative landscape, building on Terrasa's Master's Thesis from 2017, which focused on its ludic components.
Book purchase
Bloodborne. On his ludonarrative and his referential universe, Bryan Montañez
- Language
- Released
- 2020
- product-detail.submit-box.info.binding
- (Paperback)
We’ll email you as soon as we track it down.
Payment methods
No one has rated yet.