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- 294 pages
- 11 hours of reading
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Analyses the representation of gender, race and religion in video game music and explores three master categories of identity across 25 case studies, demonstrating the relevance of semiotic interpretation in video games to sociocultural issues and with Japanese history and culture into dialogue with each master category. 10 col. 33 b&w illus.
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Gender, Race and Religion in Video Game Music, Thomas B. Yee
- Language
- Released
- 2024
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- (Hardcover)
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