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The Web Game Developer's Cookbook

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  • 368 pages
  • 13 hours of reading

More about the book

"Coverage includes: Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more; Accelerating development with external libraries and proven patterns; Managing browser differences between IE, Firefox, and Chrome; Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery; Creating INTERACTIVE FICTION 'gamebooks' that leverage new CSS3 features and impress.js; Building PARTY games around the lightweight atom.js engine; Developing PUZZLE games with the easel.js graphics rendering engine; Writing PLATFORMERS with melon.js and its integrated tilemap editor; Coding intense 2-player FIGHTING games for web browsers with game.js; Building a SPACE SHOOTER with the jQuery-based gameQuery game engine; Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game; Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js; Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js; Engaging players with content that encourages exploration"--Publisher's website

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The Web Game Developer's Cookbook, EVAN BURCHARD

Language
Released
2013
Binding
(Paperback)
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Language
English
Released
2013
Format
Paperback
Pages
368
ISBN10
0321898389
ISBN13
9780321898388
Series
Rating
4.35 out of 5
Description
"Coverage includes: Mastering an essential HTML5/JavaScript game development toolset: browser, text editor, terminal, JavaScript console, game engine, and more; Accelerating development with external libraries and proven patterns; Managing browser differences between IE, Firefox, and Chrome; Getting up to speed on web development with a QUIZ game built with JavaScript, HTML, CSS, and JQuery; Creating INTERACTIVE FICTION 'gamebooks' that leverage new CSS3 features and impress.js; Building PARTY games around the lightweight atom.js engine; Developing PUZZLE games with the easel.js graphics rendering engine; Writing PLATFORMERS with melon.js and its integrated tilemap editor; Coding intense 2-player FIGHTING games for web browsers with game.js; Building a SPACE SHOOTER with the jQuery-based gameQuery game engine; Implementing pseudo-3D techniques like ray casting for an FPS (First Person Shooter) style game; Producing a 16 bit RPG (Role Playing Game) complete with interfaces for dialog, inventories, and turn-based battles with enchant.js; Building an isometric RTS (Real Time Strategy) game that incorporates server components along with node.js, socket.io, and crafty.js; Engaging players with content that encourages exploration"--Publisher's website