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Winning Go

Successful Moves from the Opening to the Endgame

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Master the game of Go with this expert guide, which delves into the rich strategy and philosophy of this ancient two-player board game. Originating in China and popular in Japan and Korea, Go offers a complexity that surpasses even chess. This comprehensive strategy guidebook is the first of its kind in English, illustrating the nuances of Go strategy through 203 problems and their commented solutions. Players of all skill levels will learn about successful moves as well as common mistakes, helping them identify strengths and weaknesses in their gameplay. Covering all aspects from opening play to endgame, this guide is essential for serious players aiming to master advanced Go techniques. Key strategies include the opening (fuseki), the middle game (chuban), the endgame (yose), clever moves (tesuji), life and death (shikatsu), and winning corner skirmishes (joseki). The book emphasizes creating good shapes while avoiding or exploiting bad ones, and it clarifies the correct order of moves. This makes it an ideal resource for both players and teachers looking to enhance their Go skills.

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Winning Go, Richard Bozulich, Peter Shotwell

Language
Released
2010
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(Paperback)
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Title
Winning Go
Subtitle
Successful Moves from the Opening to the Endgame
Language
English
Released
2010
Format
Paperback
Pages
256
ISBN10
4805310723
ISBN13
9784805310724
Series
Rating
4.15 out of 5
Description
Master the game of Go with this expert guide, which delves into the rich strategy and philosophy of this ancient two-player board game. Originating in China and popular in Japan and Korea, Go offers a complexity that surpasses even chess. This comprehensive strategy guidebook is the first of its kind in English, illustrating the nuances of Go strategy through 203 problems and their commented solutions. Players of all skill levels will learn about successful moves as well as common mistakes, helping them identify strengths and weaknesses in their gameplay. Covering all aspects from opening play to endgame, this guide is essential for serious players aiming to master advanced Go techniques. Key strategies include the opening (fuseki), the middle game (chuban), the endgame (yose), clever moves (tesuji), life and death (shikatsu), and winning corner skirmishes (joseki). The book emphasizes creating good shapes while avoiding or exploiting bad ones, and it clarifies the correct order of moves. This makes it an ideal resource for both players and teachers looking to enhance their Go skills.