Parameters
- 304 pages
- 11 hours of reading
More about the book
"Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures... David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D & D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment."--Publisher
Book purchase
Of Dice and Men, David M. Ewalt
- Language
- Released
- 2013
- product-detail.submit-box.info.binding
- (Paperback),
- Book condition
- Good
- Price
- €5.19
Payment methods
No one has rated yet.
- Title
- Of Dice and Men
- Subtitle
- The Story of Dungeons & Dragons and the People Who Play It - Revised and Updated with a New Afterword
- Language
- English
- Authors
- David M. Ewalt
- Publisher
- Simon & Schuster Inc.
- Released
- 2013
- Format
- Paperback
- Pages
- 304
- ISBN10
- 145164051X
- ISBN13
- 9781451640519
- Series
- Tags
- Non-Fiction, Social Sciences, Historical Themes, Biographies, Autobiographies & Memoirs, Biographies, Sociology, Games, Activities, Crafts & Games, Popular Culture, Video Games, Role-Playing Games, Dungeons and Dragons, Social History
- Description
- "Released in 1974--decades before the Internet and social media--Dungeons & Dragons inspired one of the original nerd subcultures... David Ewalt recounts the development of Dungeons & Dragons from the game's roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, to its apotheosis as father of the modern video-game industry. As he chronicles the game's surprising origins (a history largely unknown even to hardcore players) and examines D & D's impact, Ewalt interweaves subculture analysis with his own gaming experiences to shed light on America's most popular (and widely misunderstood) form of collaborative entertainment."--Publisher


