Parameters
- 272 pages
- 10 hours of reading
More about the book
Just a few years ago, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post- industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.
Book purchase
Minecraft, Daniel Goldberg, Linus Larsson
- Language
- Released
- 2015
- Binding
- (Paperback),
- Book condition
- Good
- Price
- €21.99
Payment methods
No one has rated yet.
- Title
- Minecraft
- Subtitle
- The Unlikely Tale of Markus 'Notch' Persson and the Game That Changed Everything
- Language
- English
- Authors
- Daniel Goldberg, Linus Larsson
- Publisher
- Virgin Books
- Released
- 2015
- Format
- Paperback
- Pages
- 272
- ISBN10
- 075355576X
- ISBN13
- 9780753555767
- Series
- Tags
- Non-Fiction, Social Sciences, Historical Themes, True Stories, Business, Business & Management, Technology & Engineering, Biographies, Comic Books, Art, Computers & Internet, Photography, Biographies, Technology, Sociology, Design, Celebrities, Games, Marketing and PR, Creativity, Employment, Engineering, Internet, Popular Culture, Software, Artificial Intelligence, Video Games, Entertaining, Innovation, Geek, Linux, Facebook, Minecraft, Virtual Reality, Hacking
- Description
- Just a few years ago, Markus Persson was a bored IT-developer in Stockholm. In the evenings, he toiled away on a labour of love: a game with a tiny but dedicated online following. It was called Minecraft and Markus released it to the world in early 2009. The game itself looks deceptively simple. It resembles a digital version of Lego – bricks stacked on top of each other, giving players a world where they build whatever structures their mind can conjure. A breath of fresh air compared to the industry giants’ shooter games. In the space of a few years, Minecraft has become one of the most astonishing success stories of the internet age, attracting millions of players and proving how a single great idea can topple empires in the digital, post- industrial world. This is the story of the man behind the game. Here Markus opens up for the first time about his life. About his old Lego-filled desk at school, the first computer his father brought home one day and also about growing up in a family marked by drug abuse and conflict. But above all it is the story of the fine line between seeming misfit and creative madman, and the birth of a tech visionary.



