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Morgan Kaufmann and English
Categories
Computers, IT, Programming
5
Textbooks
1
Hobby and Home
1
Technology / Engineering
1
Authors
Janice Redish
1
Krish Krishnan
1
Adam Mechtley
1
Ryan Trowbridge
1
ProQuest
1
Enda Ridge
1
Kenneth A. Barclay
1
W. John Savage
1
Jeff Johnson
1
David A. Patterson
0
John L. Hennessy
0
John Pruitt
0
Tamara Adlin
0
Maurice Herlihy
0
Nir Shavit
0
Kolektiv
0
Inc ebrary
0
E. Roy Davies
0
Volnei A Pedroni
0
Mike Kuniavsky
0
Douglas K. Barry
0
R. G. G. Cattell
0
Rick Sherman
0
Claudia Imhoff
0
Pete Loshin
0
Trevor Van Gorp
0
Edie Adams
0
Joe Celko
0
David Gould
0
Peter Norvig
0
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Morgan Kaufmann
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English
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ProQuest
Maya Python for Games and Film
Last copy
€25.25
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Enda Ridge
Guerrilla Analytics
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€4.97
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W. John Savage
Groovy Programming
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€22.22
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Jeff Johnson
GUI Bloopers : don'ts and do's for software developers and web designers
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€3.38
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Janice Redish
Letting go of the words. Writing web content that works
Damaged
€2.66
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Krish Krishnan
Data Warehousing in the Age of Big Data
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€12.75
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John Pruitt
The Persona Lifecycle
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John L. Hennessy
Computer Organization and Design
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James D. McCabe
Network Analysis, Architecture and Design
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Pete Loshin
IPv6: Theory, Protocol and Practice
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John Pruitt
The Essential Persona Lifecycle
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collective
Data Mining. Practical Machine Learning Tools and Techniques
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Nancy A. Lynch
Distributed Algorithms
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John L. Hennessy
Computer Architecture
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Maurice Herlihy
The Art of Multiprocessor Programming
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Jesse Schell
The Art of Game Design. A Book of Lenses
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David Gould
Complete Maya Programming
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David A. Patterson
Computer Organozation and Design: the Hardware/Software Interface
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Volnei A Pedroni
Digital Electronics and Design with VHDL
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Bruce S. Davie
MPLS : technology and applications
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Maurice Herlihy
The Art of Multiprocessor Programming
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Nevin Berger
Effective Prototyping for Software Makers
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John Millar Carroll
HCI Models, Theories and Frameworks
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Trevor Van Gorp
Design for emotion
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Hanan Samet
Foundations of multidimensional and metric data structures
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Stephen Mann
Geometric Algebra for Computer Science
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Matt Pharr
Physically Based Rendering: From Theory to Implementation
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Mark Haigh-Hutchinson
Real-Time Cameras: A Guide for Game Designers and Developers
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Mike Kuniavsky
Smart things: Ubiquitous computing user experience design
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Rick Sherman
Business intelligence guidebook - from data integration to analytics
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Tharon W. Howard
Design to Thrive: Creating Social Networks and Online Communities that Last
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Joe Celko
Joe Celko's SQL for Smarties
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R. G. G. Cattell
The object data standard. ODMG 3.0
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E. Roy Davies
Machine vision. Theory. Algorithms. Practicalities
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Peter Norvig
Paradigms of Artificial Intelligence Programming
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Michael Lee Scott
Programming Language Pragmatics
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