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Palgrave Games in Context

This series explores the pervasive nature of games in contemporary life, connecting them to leisure, work, health, culture, technology, and politics. The books adopt an interdisciplinary and interprofessional approach, moving beyond conventional classifications to examine games and play within practical, real-world contexts. It aims to provide accessible and applicable scholarship for students, researchers, and industry professionals. The collection offers diverse perspectives on the varied roles of games and play, fostering broad discussions among academics and practitioners.

Tabletop RPG Design in Theory and Practice at the Forge, 2001-2012
  • This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time.

    Tabletop RPG Design in Theory and Practice at the Forge, 2001-2012
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