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Persistent Illusion

This series delves into the realm of virtual reality and its blurred lines with reality. Follow a protagonist seeking escape and adventure within intricate simulated worlds where magic is real and the fate of realms hangs in the balance. However, as the virtual and real worlds begin to intertwine, conspiracies and dangers emerge, challenging the very fabric of existence. The narrative explores themes of identity, escapism, and moral ambiguity in an era of advanced technology.

The Moon of My Mind

Recommended Reading Order

  1. 1

    The Moon of My Mind

    • 290 pages
    • 11 hours of reading

    The Moon of My Mind is Part one of three within the series "Persistent Illusion: A Distant Ringing". SIM technology. It allows people to enter vast simulated game worlds rich in detail and complexity. In the fantasy World of Rapt, for example, players can seek adventure, perform actual magic, and even, with a bit of luck, save the realm entire. Expensive as SIM time is, for Dennis Howard, life on the moon means his only respite from claustrophobia, his only experience with something called "outside" is through such SIMs. But the winner of the Master's Championship Tournament is granted unlimited free SIM time, and, thanks to his secret ability, Dennis, the youngest competitor in history, might just win. And since the competitors are all anonymous, no one is the wiser. Such retreats are short-lived, for, back IRL, after a bombing that nearly kills his father, Dennis is given an offer too good to be true by Artemus Regale himself, the CEO of the company running all the SIMs, an offer to help expand the reach of the man-machine interface. Does Artemus realize he is a competitor? Does he suspect Dennis is cheating? Could his father's injuries have been orchestrated to force him to comply to Artemus' demands? Only one thing is clear: Artemus is not to be trusted.

    The Moon of My Mind