Explore the latest books of this year!
Bookbot

Researching Virtual Play Experiences

Visual Methods in Education Research

Parameters

  • 404 pages
  • 15 hours of reading

More about the book

Focusing on the experiences of primary school children in a year-long after-school club, the book explores their engagement with virtual world play, particularly through Minecraft. Utilizing a unique methodological approach called 'rhizomic ethnography,' it combines text and visuals to illustrate how the children's digital community was influenced by both the game and their broader social contexts. The author highlights the emergent nature of play and provides insights valuable for researchers interested in children's play, visual methods, and multimodal research outputs.

Publication

Book purchase

Researching Virtual Play Experiences, Chris Bailey

Language
Released
2021
product-detail.submit-box.info.binding
(Hardcover)
We’ll email you as soon as we track it down.

Payment methods

No one has rated yet.Add rating

Subtitle
Visual Methods in Education Research
Language
English
Format
Hardcover
Pages
404
ISBN13
9783030786939
Series
Description
Focusing on the experiences of primary school children in a year-long after-school club, the book explores their engagement with virtual world play, particularly through Minecraft. Utilizing a unique methodological approach called 'rhizomic ethnography,' it combines text and visuals to illustrate how the children's digital community was influenced by both the game and their broader social contexts. The author highlights the emergent nature of play and provides insights valuable for researchers interested in children's play, visual methods, and multimodal research outputs.