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The Great Interactive Dream Machine: Another Adventure in Cyberspace

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Pages
149 pages
Reading time
6 hours

More about the book

The plot revolves around Josh Lewis and his best friend Aaron Zimmer, who have created a wish-granting computer. While it seems like a dream come true, the machine has unpredictable bugs, granting wishes from unexpected sources, including Aaron's mom's poodle. As chaos ensues, the situation escalates when a mysterious figure known as The Watcher begins to surveil their activities in cyberspace, leading to unforeseen challenges. This engaging tale blends humor and suspense, showcasing Richard Peck's storytelling prowess.

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The Great Interactive Dream Machine: Another Adventure in Cyberspace, Richard Peck

Language
Released
1998
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