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Parameters
- Pages
- 149 pages
- Reading time
- 6 hours
More about the book
The plot revolves around Josh Lewis and his best friend Aaron Zimmer, who have created a wish-granting computer. While it seems like a dream come true, the machine has unpredictable bugs, granting wishes from unexpected sources, including Aaron's mom's poodle. As chaos ensues, the situation escalates when a mysterious figure known as The Watcher begins to surveil their activities in cyberspace, leading to unforeseen challenges. This engaging tale blends humor and suspense, showcasing Richard Peck's storytelling prowess.
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The Great Interactive Dream Machine: Another Adventure in Cyberspace, Richard Peck
- Language
- Released
- 1998
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- Title
- The Great Interactive Dream Machine: Another Adventure in Cyberspace
- Language
- English
- Authors
- Richard Peck
- Publisher
- Penguin Young Readers Group
- Publisher
- 1998
- Format
- Paperback
- Pages
- 149
- ISBN13
- 9780140382648
- Description
- The plot revolves around Josh Lewis and his best friend Aaron Zimmer, who have created a wish-granting computer. While it seems like a dream come true, the machine has unpredictable bugs, granting wishes from unexpected sources, including Aaron's mom's poodle. As chaos ensues, the situation escalates when a mysterious figure known as The Watcher begins to surveil their activities in cyberspace, leading to unforeseen challenges. This engaging tale blends humor and suspense, showcasing Richard Peck's storytelling prowess.