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A Song of Ice and Fire

This series delves into the realm of childhood imagination and play, where ordinary settings transform into adventurous kingdoms. Follow groups of friends as they create their own worlds inspired by myths and legends, exploring how their games become more thrilling with the appearance of mysterious observers. It's a celebration of the power of make-believe and the innocence of childhood, tinged with a hint of underlying suspense.

The Gypsy Game
The Egypt Game

Recommended Reading Order

  1. The Egypt Game

    • 240 pages
    • 9 hours of reading

    The first time Melanie Ross meets April Hall, she’s not sure they have anything in common. But she soon discovers that they both love anything to do with ancient Egypt. When they stumble upon a deserted storage yard, Melanie and April decide it’s the perfect spot for the Egypt Game. Before long there are six Egyptians, and they all meet to wear costumes, hold ceremonies, and work on their secret code. Everyone thinks it’s just a game until strange things start happening. Has the Egypt Game gone too far?

    The Egypt Game1
    4.0
  2. The Gypsy Game

    • 240 pages
    • 9 hours of reading

    The story follows familiar characters as they embark on a new adventure involving Gypsies. April is eager and enthusiastic, while Melanie feels hesitant as new information surfaces. Toby, claiming to be a real Gypsy, adds excitement by offering props from his grandmother. However, the fun takes a serious turn when Toby goes missing, prompting the group to confront the challenges of real-life Gypsy experiences. Their quest to find Toby reveals deeper issues, highlighting the contrast between imagination and reality.

    The Gypsy Game2
    3.5