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Howl's Moving Castle

This enchanting series transports readers to a realm brimming with wizards, spells, and extraordinary adventures. Follow the journey of a young woman whose life takes an unexpected turn after encountering a mysterious and somewhat vain sorcerer. His magical, ever-moving castle becomes the nexus of surprising events, blending humor, enchantment, and surprising romantic entanglements. The stories celebrate courage, friendship, and the discovery of one's true place in the world.

House of many ways
Castle in the Air
Howl's Moving Castle

Recommended Reading Order

  1. Howl's Moving Castle

    • 336 pages
    • 12 hours of reading

    In the land of Ingary, such things as spells, invisible cloaks, and seven-league boots were everyday things. The Witch of the Waste was another matter. After fifty years of quiet, it was rumored that the Witch was about to terrorize the country again. So when a moving black castle, blowing dark smoke from its four thin turrets, appeared on the horizon, everyone thought it was the Witch. The castle, however, belonged to Wizard Howl, who, it was said, liked to suck the souls of young girls. The Hatter sisters--Sophie, Lettie, and Martha--and all the other girls were warned not to venture into the streets alone. But that was only the beginning. In this giant jigsaw puzzle of a fantasy, people and things are never quite what they seem. Destinies are intertwined, identities exchanged, lovers confused. The Witch has placed a spell on Howl. Does the clue to breaking it lie in a famous poem? And what will happen to Sophie Hatter when she enters Howl's castle? Diana Wynne Jones's entrancing fantasy is filled with surprises at every turn, but when the final stormy duel between the Witch and the Wizard is finished, all the pieces fall magically into place.

    Howl's Moving Castle1
    4.3
  2. Castle in the Air

    • 192 pages
    • 7 hours of reading

    Abdullah dreams of a castle with gardens and a princess, until a threadbare carpet flies him to the Sultan's clever lovely daughter, Flower-in-the-Night and his dreams come true. When a djinn kidnaps her, he sets out to find her, helped by a cranky genie, a clever ex-corporal, and magic black cat Midnight.

    Castle in the Air2
    3.9
  3. House of many ways

    • 336 pages
    • 12 hours of reading

    When Charmain is asked to housesit for Great Uncle William, the Royal Wizard of Norland, she is ecstatic to get away from her parents, but finds that his house is much more than it seems.

    House of many ways3
    4.1