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Good Video-Games + Good Learning - Second Edition

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This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people’s differential experiences of learning in gaming and schooling respectively.

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Good Video-Games + Good Learning - Second Edition, James Paul Gee

Language
Released
2007
Binding
(Paperback)
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Language
English
Publisher
Lang
Released
2007
Format
Paperback
Pages
194
ISBN10
0820497037
ISBN13
9780820497037
Series
Rating
4 out of 5
Description
This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people’s differential experiences of learning in gaming and schooling respectively.