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- 588 pages
- 21 hours of reading
More about the book
The book delves into a wide array of mathematical techniques and problem-solving strategies specifically tailored for applications in computer games, animation, special effects, virtual reality, and CAD. The sixth edition has been thoroughly revised and expanded, making it a valuable resource for anyone interested in the intersection of mathematics and computer graphics.
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Mathematics for Computer Graphics, John Vince
- Language
- Released
- 2022
- product-detail.submit-box.info.binding
- (Paperback)
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- Language
- English
- Authors
- John Vince
- Publisher
- Springer London
- Released
- 2022
- Format
- Paperback
- Pages
- 588
- ISBN13
- 9781447175193
- Series
- Rating
- 4 out of 5
- Description
- The book delves into a wide array of mathematical techniques and problem-solving strategies specifically tailored for applications in computer games, animation, special effects, virtual reality, and CAD. The sixth edition has been thoroughly revised and expanded, making it a valuable resource for anyone interested in the intersection of mathematics and computer graphics.

