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Mathematics for Computer Graphics

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  • 588 pages
  • 21 hours of reading

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The book delves into a wide array of mathematical techniques and problem-solving strategies specifically tailored for applications in computer games, animation, special effects, virtual reality, and CAD. The sixth edition has been thoroughly revised and expanded, making it a valuable resource for anyone interested in the intersection of mathematics and computer graphics.

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Mathematics for Computer Graphics, John Vince

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2022
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