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Morgan Kaufmann
Categories
Computers, IT, Programming
6
Textbooks
1
Hobby and Home
1
Technology / Engineering
1
Authors
Yakov Rekhter
1
Bruce S. Davie
1
Krish Krishnan
1
Janice Redish
1
Enda Ridge
1
Adam Mechtley
1
Ryan Trowbridge
1
ProQuest
1
Kenneth A. Barclay
1
W. John Savage
1
Jeff Johnson
1
David A. Patterson
0
John L. Hennessy
0
collective
0
Maurice Herlihy
0
Nir Shavit
0
John Pruitt
0
Tamara Adlin
0
Douglas K. Barry
0
R. G. G. Cattell
0
Inc ebrary
0
E. Roy Davies
0
Rick Sherman
0
Claudia Imhoff
0
Mike Kuniavsky
0
Joe Celko
0
Jesse Schell
0
Edie Adams
0
Trevor Van Gorp
0
Michael Lee Scott
0
Publisher
Morgan Kaufmann
Heyne
7778
Goldmann
7071
Weltbild
6070
Rowohlt
5230
Mladá fronta
5064
Albatros
4909
Ullstein
4435
Bertelsmann
3997
Piper
3930
Československý spisovatel
3765
Ikar
3590
Odeon
3136
Knižní klub
3072
Herder
3024
Harlequin
2932
Naše vojsko
2915
Grada
2846
Dt. Taschenbuch-Verl.
2819
Ivo Železný
2676
Suhrkamp
2577
BB art
2324
Reclam
2289
SPN
2285
Fischer-Taschenbuch-Verl.
2207
Bastei Lübbe
2090
Lübbe
2017
Svoboda
1979
Mladé letá
1967
Droemer Knaur
1947
Language
English
7
Published in
-
from 1948
new books
Binding
Paperback
5
Condition
As new
4
Good
2
Damaged
1
Price
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to €2
to €5
to €10
Availability
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32
In stock
7
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Morgan Kaufmann
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7 titles
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ProQuest
Maya Python for Games and Film
Last copy
€26.71
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Bruce S. Davie
MPLS : technology and applications
Last copy
€1.67
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Enda Ridge
Guerrilla Analytics
Last copy
€5.53
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W. John Savage
Groovy Programming
Last copy
€24.68
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Krish Krishnan
Data Warehousing in the Age of Big Data
Last copy
€14.06
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Janice Redish
Letting go of the words. Writing web content that works
Damaged
€3.27
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Jeff Johnson
GUI Bloopers : don'ts and do's for software developers and web designers
Last copy
€3.58
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Maurice Herlihy
The Art of Multiprocessor Programming
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John Pruitt
The Essential Persona Lifecycle
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John Pruitt
The Persona Lifecycle
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Maurice Herlihy
The Art of Multiprocessor Programming
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collective
Data Mining. Practical Machine Learning Tools and Techniques
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Jesse Schell
The Art of Game Design. A Book of Lenses
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Matt Pharr
Physically Based Rendering: From Theory to Implementation
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Mark Haigh-Hutchinson
Real-Time Cameras: A Guide for Game Designers and Developers
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Stephen Mann
Geometric Algebra for Computer Science
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Hanan Samet
Foundations of multidimensional and metric data structures
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Volnei A Pedroni
Digital Electronics and Design with VHDL
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Nancy A. Lynch
Distributed Algorithms
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James D. McCabe
Network Analysis, Architecture and Design
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David Gould
Complete Maya Programming
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Pete Loshin
IPv6: Theory, Protocol and Practice
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Trevor Van Gorp
Design for emotion
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Tharon W. Howard
Design to Thrive: Creating Social Networks and Online Communities that Last
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Nevin Berger
Effective Prototyping for Software Makers
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John Millar Carroll
HCI Models, Theories and Frameworks
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Joe Celko
Joe Celko's SQL for Smarties
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John L. Hennessy
Computer Organization and Design
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David A. Patterson
Computer Organozation and Design: the Hardware/Software Interface
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Mike Kuniavsky
Smart things: Ubiquitous computing user experience design
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Rick Sherman
Business intelligence guidebook - from data integration to analytics
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R. G. G. Cattell
The object data standard. ODMG 3.0
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E. Roy Davies
Machine vision. Theory. Algorithms. Practicalities
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John L. Hennessy
Computer Architecture
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Peter Norvig
Paradigms of Artificial Intelligence Programming
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Michael Lee Scott
Programming Language Pragmatics
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